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Playing Video Games To Relieve Stress

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... with video games. In addition, they draw strength from their ability to provide games for all of the popular platforms || and at the outset, any and all product placements on television and videos, and in movies, video games, and books. | or play video games that will be a bad influence. Finally, parents can encourage their children to play more games producers of the video games targeted sales to children too young to own or play the games. In the same year the games. It is also true that television and video games will continue to be available. This is where it is up to the ...



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Sources list for PLAYING VIDEO GAMES TO RELIEVE STRESS:

Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape
Video Games and Aggression

Buchman, D., D. & Funk, Jeanne, B. (1996). "Playing violent video and computer games and adolescent self-concept." Journal of Communication. 46(2), 24.
Violence in Video Games

Lynch, P. J. (1994), "Type A behavior, hostility, and cardiovascular function at rest and after playing video games in teenagers", Psychosomatic Medicine, 56, 152.
Video Games and Violence

Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children
Video Games and Child Development

Goldstein, Jeffrey. "Sex Differences in Toy Use and Video Game Play," in Toys, Play, and Child Development, Jeffrey H. Goldstein, ed. New York: Cambridge University Press, 1994.
Impact of Computer-Based Games on Children

 


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Playing Video Games To Relieve Stress
The Video Games Industry
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Video Games - For Better of For Worse
This paper discusses the topic of video games and how the major corporations of Sony and Sega have managed to penetrate the consumer market. It provides a history of the development of this craze and discusses how it influences adults and children alike. -- 2,950 words; 10 sources;
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Violent Video Games
A look at the issues surrounding violent video games. -- 1,527 words; 4 sources; MLA
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Video Games and Aggression
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Violent Online Video Games
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